Complexity Lab (2015-2016)
Add more dimensions to your music
By purchasing the Complexity Lab Gallery, you get
- over 200 original Kyma Sounds
- useful Custom prototypes, source code and samples
- a 58 page reference manual
- inline help and parameter descriptions for custom Classes
- well designed and inspiring Virtual Control Surfaces
- license to use all sounds and source material in your work
- 4096 Volume One included for free
- advanced Kyma programming by Cristian Vogel & Gustav Scholda
Photograph of ‘Pendulum’ installation by William Forsythe, Copenhagen 2015.
Suggested price: €400,00
The Complexity Lab was a subscription-only development lab launched in July 2015. It ran for one year publishing advanced Kyma sound designs exclusively for subscribers. We focused on one of the most powerful areas of Kyma – the algorithmic construction of complex signal flows using Replicators, Scripts and Frames. During one year of sustained research and development, we published over 230 Kyma Sounds, source code and samples ranging from complex noise generators to advanced swarm simulations, only available exclusively to our subscribers.
Add more dimensions to your music.
Complexity Lab (2015-2016) Audio
- TwoSpectralSwarmDynamicsPitchSpaced 0:59
- NeverEngineLabsComplexityLabExample01 1:05
- NeverEngineLabsComplexityLabExample02 1:08
- NeverEngineLabsComplexityLabExample03 1:08
- NeverEngineLabsComplexityLabExample04 1:08
- NeverEngineLabsComplexityLabExample05 1:16
- Noise Terrain Example 1:25
Over 300MB of source samples, code and Kyma examples. All the Sounds are designed to play on both Paca and Pacarana machines. Check out the manual to find out more details about the exact content.
In the Complexity Lab, we developed Kyma Sounds which demonstrated the parameterisation and mapping of algorithmically constructed signal flows, showing how this approach can generate new and exciting sound design techniques culminating in an advanced artificial life sonification system – the Spectral Swarm Synthesis suite.
The main design patterns we used in the development of all the sound generating algorithms were:
Constructor Scripts and parameterised replications show the power of the ?VoiceNumber variable.
Our powerful ‘In the Wire’ DSP techniques for upsampling Capytalk arrays and converting them into highly efficient polysignals (aka ‘Frames’).